What a week.
On Wednesday I finally got to talk to James O’Brien, the last of the graphics profs at Berkeley who piqued my interest. It’s always a little weird going into these situations. I try to get out of the way quickly that I have an EE background, an EE degree, and that I was admitted as an EE student specializing in networks. Then I get to tell them about how now what I really want to do is graphics. You’d be surprised how well this usually turns out. I love Berkeley!
Anyway, James seemed leery but was willing to give me a shot. He set me up with a project that he described as “straight-forward.” Basically, I’m supposed to take this paper from this year’s SIGGRAPH and merge it with this paper. Clearly a piece of cake! Just extend Poisson-based triangular mesh editing to tetrahedral meshes, then project the tetrahedral mesh back onto a polygon soup to model deformations! What could be simpler?
I’m a little terrified, but also very excited. This is really a chance to sink my teeth into a project and impress someone. I’m not sure how it’ll go, but I’m definitely going to do my best to succeed. To restate what I’m actually doing in terms that mean something: Any random thing is hard to smoosh. But nice round things are easy to smoosh. So, take a random thing, cover it in goo so it’s round, smoosh the goo, then take it away to reveal the smooshed random thing. Simple. See?
Should be fun. In other news, I’m trying to teach myself MATLAB so that I can do a little project for my splines class, and I’m also still working on SLIDE for Carlo. I’m busy. It feels like my mind is really expanding again, for the first time since I left UT. I love it.
I wanted him to squish peeps, but he said they were too easy. To really impress someone, you’ve got to squish tractors.
How Berkeley can you be? Did you find out today?